![]() ![]() Seeing as without shields the construction would have to take place in a hanger inside the ship (for protection) and the power drain would make it difficult to fight while the shipyards were running. ![]() Comes complete with a Gravity Drive, Docking for 20 Ships, Refinery deck. I was considering having it only work on stations however if we keep things like power or shields from being installed until last, and make the block cost a lot of power to operate efficiently then I wouldn't see much of a balance problem with a carrier which can repair/assemble it's own fleet of fighters. How to create enemy ships/station with a new Faction : 1- Create one faction. Item Description 'The Docking Module allows the user to create a fixed Docking Zone. ie, placing all hull blocks before shield blocks. 1 Systems 2 Chambers 3 Armor 3.1 Hull 3.2 Doors 4 Docking 4.1 Old Docking 4.2 Rails 5 Effects 6 Weapons 7 Mines 8 Support Tools 9 Logic 10 Crafting Materials 10.1 Shards 10.2 Ores 11 Factions 12 Station only 13 Decorative 13.1 Lighting 13.2 Crystals 13.3 Ingots 13.4 Motherboards 13.5 Circuits 14 Medical 15 Nature 15. Have the builder prioritize some blocks before others. Give it an interface to set the amount of power it draws (similar to the weapons menus), this will effect the speed of construction. It must have an unobstructed area in front of it though (Indicated by if the block is green or red. ![]() There should be youtube vids showing you how they work. I had to re-fit all my good ships to keep my fleets operational. If you are just using the old docking module then it wont transfer anything in the current update. Make it require power and able to draw from plex storage chests attached to the same structure. The docking module is a block that can dock ships. The last major update had new docking/ cargo transfer blocks added into the game. Have a bounding box kind of like docking modules have now, with expansion blocks to make the area bigger. I like this idea, a few thoughts of my own though. ![]()
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